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Travel Back In Time

As though it were a page missing from a book of historical tales, the lore upon which Sundergard is built aims for accuracy and recognizes the limitations of its time. The technology, armor, weaponry, and innovation are period-specific.

Win By Wits & Strategy

Luck will be of no aid in these often perilous lands! Shrewd judgment, strategic action, and strong leadership are crucial to prevail in Sundergard. Utilize your sharpness of mind to develop effective forces, create alliances, and battle fearlessly.

Comrades In Arms

Strengthen your kingdom with earned or purchased companions with abilities unlike your own. Team up with warriors, leaders, and a host of other exceptional and cunning folk, and pave your way to victory.

No Magic, No Monsters

Neither the casting of spells nor the taming of dragons has a place in the land of Sundergard. Rather, it is a game of human intrigue, intellect, and intricacy. Acts of honor and horror alike are strictly of flesh and blood.

Choose Your Bloodline

Carefully select your character for the knowledge and abilities unique to their lineage and culture. At your fingertips is mastery of a wide range of skills that aid in your quest toward reverence and power across the vast lands of Sundergard.

Characters Fantastic Yet Familiar

In Sundergard, you will encounter folk cut from every sort of cloth. These vast lands offer characters of kindred spirit to yourself and those you hold dear, others you have dreamt of becoming, and those you hope to never meet in war.

Dive Into The Rich Lore & History

THE LAND OF SUNDERGARD

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Proud peoples dwelt in the furthest-flung regions of the Sundergard of yore—a land of beauty and barrenness, with verdant forests and frigid peaks, vast deserts and rolling hillocks, and boasting a lengthy coastline stepping into an expansive sea. Once a kingdom of great mystery and a storied past, war now ravages her lands, and much of Sundergard burns. In this, the age of chaos, who at long last will rise from the ashes?

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Choose Your Path

FIVE UNIQUE FACTIONS

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The age of war has left Sundergard splintered. Five major factions rule the lands, all vying for power at the cost of peace. In the sprawling desert of the far west, the Dunewalkers of old make camp, braving conditions more harsh and unpredictable than they themselves. Once a people of kings and grand wars, the Woodlanders find themselves seeking refuge in the most isolated forest regions, the Nightwoods. To the north, in the perilous Anvall Mountains, the Ridgelanders erect their great halls, built of stone and chill and blood, born of the cold peaks. Southbound, in the comparative warmth of the plains and the foothills lie the Overdwellers, tribal folk knit together by an ardent reverence for nature and her gifts, bound by loyalty, even to the death. Across the plains upon the ocean to the north, the Coastlanders, lay claim to the sea, fierce and salty as the waves upon which they roam. Upon your arrival in Sundergard, you will pledge fealty to one of these fearsome factions, but take great care! If unsatisfied with your original decision, you will have only one opportunity to take an oath of loyalty and build a kingdom elsewhere. Choose wisely!

FIND YOUR FACTION

Woodlander

It was centuries ago that the Woodlanders entered into the Nightwoods, the darkest forests of Sundergard. Through grit and courage, these steward-warriors tamed these wild lands, their cities tucked within the trees. Few outsiders venture into the forest, for an unforeseen encounter with those who live among the shadows may be your last.

Dunewalker

Those who do not make camp among them call them the warriors of the wasteland. The reputation of the Dunewalkers precedes them, tales of these enigmatic people uttered as though myth or legend. Fierce as they are mysterious, those who weather this wasteland believe in a war-death as the only honorable end.

Ridgelander

In the stillness of the frigid crags and peaks of Sundergard, one may hear the distant battle cry of the Ridgelander. War and breath exist in equal measure in the life of these axe-wielding, battle-hardened peoples. As unyielding as the mountains upon which they have dwelt for all the ages, Ridgelanders are born, they fight, and they die.

Overdweller

The sacred name of these people, spoken only in secret, is unknown to outsiders. Soft of foot and heavy of spirit, these masters of concealment have long scorned the wasteful, violent peoples that wreak havoc upon the plains of Sundergard. These hunter-gatherers revere the animal kingdom above all, taking that which they need and no more.

Coastlander

The seafaring warriors of Sundergard, eternally torn between the sea and her shores, etch their stories in their skin. These markings of ink are purchased with blood, earned through glorious victories and the bitter taste of war. A proud, people, the Coastlanders are as powerful and oft-destructive as the waves they call home.

The Next Generation of RTS in Mobile Gaming

In the land of Sundergard, the power lies in your hands. Create your own destiny by making choices that establish your player’s strengths and weaknesses. Team up with other players to change the course of fate in your favor. Engage in a simple and intuitive user interface so that you and your clan can focus on what really matters: planning and strategizing in order to dominate the battlefield and lead your people to victory! Available on iOS and Android.

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TO HEAR THE HERALDS CALL

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Make Formidable Friends And Alliances

COMPANIONS

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The choice of fealty to your faction is not the only important one you will make when you arrive in Sundergard. Players must select a companion to accompany them on their journey toward power. These companions will be of paramount importance, joining your hero and your troop formation in every battle. Your choice can tip the scales in your favor or be your undoing.

Zevesti

Spoken about in hushed whispers in dark places, superstition calls this skilled assassin a witch. Armed with a deadly blade and the art of seduction, Zevesti seals the fate of her victims with a kiss before adorning her face with a human skull and disappearing into the night.

Maria of Midland

A specialist in both restoration and destruction, Maria is an expert alchemist trained in herbals, medicinals, poisons, and incendiary devices. Along with her Greek Fire, her allegiance provides a singularly powerful advantage.

Felix of Francia

From the distant lands of Francia, he carries a spirit not of pity but of pain. Shrouded in mystery and concealed by the fear he instills, little is known of the trained torturer save his effectiveness when extracting information.

Boka Jotun

A giant in both reputation and stature, Boka brings the strength of ten men to battle. This expert swordsman of the east fights with such ferocity that all who fight alongside him are cautioned to keep their distance.

Bellum Dominium

A former general, the name of Bellum Dominium is synonymous with the art of war. His reputation as a strategist precedes him: avoid war by any means possible, but when it comes, win by all means necessary.

Caterina Sforza

Once a captain of the cold realms, Caterina fights with a ferocity rarely seen or rivaled. A proud and competent leader with an axe most lethal, her allyship is invaluable if it can be earned.

Paul Of Fardun

One of the last good men in the vast lands of Sundergard, this virtuous saintly knight fears neither battle nor the blood it spills. His is a sword well-tested and true, remaining loyal even to the bitterest of ends.

Beynon Tradesman

Shrewd, well-connected, and opportunistic, Beynon is a trader with goods and commodities galore. But beware! Even conversation comes at a cost.

Moartea

She who topples kingdoms and annihilates armies without spilling the blood of her enemies. An asymptomatic carrier of the plague banished from a faraway land years ago, Moartea now makes her living selling death and destruction.